3D Studio Max Course in Rawalpindi, Islamabad, Pakistan. 0321-4278510, 0331-9370215

3D Studio Max Course 0321-4278510, 0331-9370215

3D Studio Max Training Course in Rawalpindi, Islamabad, Pakistan.

3D Studio Max

Autodesk 3ds Max, formerly 3D Studio, then 3D Studio Max is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modeling capabilities and a flexible plugin architecture and can be used on the Microsoft Windows platform. It is frequently used by video game developers, many TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization. For its modeling and animation tools, the latest version of 3ds Max also features shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, a customizable user interface, new icons, and its own scripting language. 3ds Max works with most major renderers, such as V-Ray, Iray, and mental ray, to create high-end scenes and striking visuals for design visualization and more. 3ds Max works with Autodesk Revit, Inventor, Fusion 360, and Stingray, as well as SketchUp, Unity, Unreal, and more.


MAXScript is a built-in scripting language that can be used to automate repetitive tasks, combine existing functionality in new ways, develop new tools and user interfaces, and much more. Plugin modules can be created entirely within MAXScript.

Character Studio

Character Studio was a plugin which since version 4 of Max is now integrated in 3D Studio Max; it helps users to animate virtual characters. The system works using a character rig or "Biped" skeleton which has stock settings that can be modified and customized to fit the character meshes and animation needs. This tool also includes robust editing tools for IK/FK switching, Pose manipulation, Layers and Keyframing workflows, and sharing of animation data across different Biped skeletons. These "Biped" objects have other useful features that help accelerate the production of walk cycles and movement paths, as well as secondary motion.


Conditional formatting is a powerful feature in Excel that is often underutilized. By using conditional formatting, you can tell Excel to highlight portions of your data that meet any given condition. For example: highlighting top 10 customers, below average performing employees etc. While anyone can set up simple conditional formatting rules, an advanced Excel user can do a lot more. They can combine formulas with conditional formatting to highlight data that meets almost any condition.

Scene Explorer

Scene Explorer, a tool that provides a hierarchical view of scene data and analysis, facilitates working with more complex scenes. Scene Explorer has the ability to sort, filter, and search a scene by any object type or property (including metadata). Added in 3ds Max 2008, it was the first component to facilitate .NET managed code in 3ds Max outside of MAXScript.

DWG import

3ds Max supports both import and linking of DWG files. Improved memory management in 3ds Max 2008 enables larger scenes to be imported with multiple objects.


Excel’s own language – VBA, allows us to give instructions to Excel to get things done. This is a simple, but extremely powerful way to extend Excel’s functionality. Advanced users of Excel are familiar with VBA & can write macros to automate their day to day work, thus saving countless hours of time & money.

Texture assignment/editing

3ds Max offers operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation; Remove Distortion; Preserve UV; and UV template image export. The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams; copy/paste materials, maps and colors; and access to quick mapping types (box, cylindrical, spherical).

General keyframing

Two keying modes — set key and auto key — offer support for different keyframing workflows. Fast and intuitive controls for keyframing — including cut, copy, and paste — let the user create animations with ease. Animation trajectories may be viewed and edited directly in the viewport.

Constrained animation

Objects can be animated along curves with controls for alignment, banking, velocity, smoothness, and looping, and along surfaces with controls for alignment. Weight path-controlled animation between multiple curves, and animate the weight. Objects can be constrained to animate with other objects in many ways — including look at, orientation in different coordinate spaces, and linking at different points in time. These constraints also support animated weighting between more than one target. All resulting constrained animation can be collapsed into standard keyframes for further editing.


Either the Skin or Physique modifier may be used to achieve precise control of skeletal deformation, so the character deforms smoothly as joints are moved, even in the most challenging areas, such as shoulders. Skin deformation can be controlled using direct vertex weights, volumes of vertices defined by envelopes, or both. Capabilities such as weight tables, paintable weights, and saving and loading of weights offer easy editing and proximity-based transfer between models, providing the accuracy and flexibility needed for complicated characters. The rigid bind skinning option is useful for animating low-polygon models or as a diagnostic tool for regular skeleton animation. Additional modifiers, such as Skin Wrap and Skin Morph, can be used to drive meshes with other meshes and make targeted weighting adjustments in tricky areas.

3D Studio Max Course in Rawalpindi, Islamabad, Pakistan. 0321-4278510, 0331-9370215

    3D Studio Max Course Content:

  • Autodesk 3DS Max Design Interface and Workflow
  • Autodesk 3DS Max Design Project Configuration
  • Assembling files
  • 3D Modelling from 2D Objects
  • lighting
  • Data Extracting using filter technique
  • Lighting with Autodesk 3DS Max mental ray
  • Data integrity using data validation
  • Rendering
  • Understanding new conditional formatting features
  • Animation for Visualisation
  • Detailed box modelling techniques

  • Learn about the Edge Copying technique
  • Combine multiple mode ling concepts to create photo-real models
  • Learn to build anything from Airplanes to humans
  • The difference between Mesh & Nurbs techniques
  • Material Techniques

  • Learn game texturing techniques
  • Pelt Mapping
  • Layer many maps using UVW map channels
  • Using Alphas & images as Alphas
  • Mix & Composite Mapping
  • Material types in depth including Multi-Sub Object
  • Composite
  • Matte/shadow
  • Raytraced materials
  • Render to texture
  • Effects

  • Particles tips and tricks
  • Particle Flow
  • Environmental effects
  • Composition tips
  • Glow & flares
  • Dynamics with Reactor
  • Add Bones into the Mesh

  • The ‘Da Vinci pose- Do’s & Don’ts’
  • Preparing the mesh for Bone Rigging
  • Adding Bones into using Mesh Template
  • Rigging

  • Mechanical vs. Bone Rigs
  • Set up a Rig using HI Solver & Sliders
  • Over 3 Different Custom Biped Rigs- developed by the instructor
  • Roper usage of Coordinate Systems to prevent Rigging problems
  • Create Biped, Quadrupeds or any Multi-legged Character
  • Creative use of Controllers & Constraints
  • What the books don’t show us
  • Character Studio

  • Biped, Physique & Skinning
  • Learn Workflows for Successful Rigging Fitting Biped to a Mesh
  • Creating Footsteps, Varying Time & Stride length
  • RFootsteps in Track View
  • Upper body animation
  • Freeform animation
  • Anchoring
  • IK Blending
  • Body Dynamics
  • Passing Objects
  • Obstacle Coursed
  • Motion Capture
  • Motion Flow
  • Curve Editing
  • Skinning

  • Skin modifier
  • Skin morph & skin wrap
  • Envelopes
  • Vertex editing
  • Weight tables
  • Mirror mode
  • Animation Techniques

  • Tip & tricks on walk cycles
  • Human & animal locomotion techniques
  • Morph modifier for facial animation
  • Lighting

  • Using Skylight
  • Area lights
  • Radiosity
  • Light Tracer
  • Photometric lights
  • Tips on how to reduce time consuming renders with simple standard lights
  • Animation

  • Learn controllers in depth
  • List controllers & limit controllers
  • Parameter collector
  • Wire Parameters
  • Sliders
  • Inverse kinematics
  • IK Solvers
  • Animation modifiers
  • Morphing
  • Animation materials & effects
  • Channel locks & inherit


5 Days a Weeks Class Timing

Evening & Morning Shift

3D Studio Max Training Course in Rawalpindi, Islamabad, Pakistan. 0331-9370215, 0321-4278510